Introductory OpenGL tutorials continued

Just a short notice, the second part of my “introduction to 3D graphics with OpenGL” series should be available as we speak. This time, we’ll perform the full set of transformations that we described while discussing the rendering pipeline in the previous issue. We’ll use the matrix stack to separate the model from the view parts of the modelview matrix, and render multiple objects properly. And finally we’re going to explain the mathematical model of shading and illumination, and we’ll apply lighting to our object in order to increase the realism of our simple 3D environment tremendously.

So, go and grab a copy of the november-december issue of the greek linux format magazine, and let me know what you think. As always I look forward to your comments, suggestions, corrections, etc.

By the way, due to popular demand, I will upload the first tutorial of the series in a couple of weeks, after the previous issue of linux format goes out of circulation.

3 Responses to “Introductory OpenGL tutorials continued”

  1. SmaTheGreek Says:

    John the third tutorial was superb too!!!
    Keep up the good job!!
    Btw Have you ever considered writing a small opengl book?? haha

    What is more I would like to ask you if you are going to explain shaders in your tutorials ?

  2. nuclear Says:

    Thank you very much.
    I thought about covering shaders, but I feel they’re a bit too advanced for the scope of these tutorials. But I’ll have to think about it again, maybe I will.

  3. SmaTheGreek Says:

    I think it would be nice idea to cover the basics of them in the last article for example as something more advanced for those who would like to dig opengl more… It would be a nice starting resource for that kind of audience I think…

    Well you decide !!! Just an idea :)

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