The third part of my OpenGL graphics programming series for the greek linux format magazine is available for a few days now. So make sure you don’t miss the January-February issue of linux format, if you wish to learn about texture mapping. A technique which, when used properly, can greatly increase the realism of our 3D objects, at virtually no extra processing cost on modern graphics hardware.
This time the accompanying source code for the examples is not included in the magazine’s dvd, so go grab a copy from my website.
Finally, I forgot to mention that the first of these articles is now available for download in PDF format.