S-ray is a photorealistic off-line renderer I’ve been writting on and off for the past few months. It’s basically a monte carlo ray tracer using the photon mapping algorithm to simulate global illumination effects, such as indirect diffuse lighting and caustics.
So, it’s time to open up the code and continue development in the open. The code is available only through subversion at the moment, no official “0.1” release shall be made until at least the most important outstanding bugs are fixed. However, feel free to checkout the code and play around all you want.
The project is hosted at googlecode, and you can find it at: http://code.google.com/p/sray
As always, ideas, comments, or bug fixes are more than welcome.