Just a short notice, the second part of my “introduction to 3D graphics with OpenGL” series should be available as we speak. This time, we’ll perform the full set of transformations that we described while discussing the rendering pipeline in the previous issue. We’ll use the matrix stack to separate the model from the view parts of the modelview matrix, and render multiple objects properly. And finally we’re going to explain the mathematical model of shading and illumination, and we’ll apply lighting to our object in order to increase the realism of our simple 3D environment tremendously.
So, go and grab a copy of the november-december issue of the greek linux format magazine, and let me know what you think. As always I look forward to your comments, suggestions, corrections, etc.
By the way, due to popular demand, I will upload the first tutorial of the series in a couple of weeks, after the previous issue of linux format goes out of circulation.